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2025-11-14 13:40:16 +09:00
.gitignore Initial commit 2024-08-15 04:33:43 +00:00
index.js Add index.js 2024-08-15 04:36:03 +00:00
LICENSE Initial commit 2024-08-15 04:33:43 +00:00
quizizz_cheat.prod.js Update quizizz_cheat_prod.js 2024-09-03 05:51:51 +00:00
quizizz_cheat.tampermonkey.js add new bypass to "anti-cheating" and update domains 2025-10-09 18:56:08 +09:00
quizizz_cheat_login.js Add new file 2024-09-03 05:50:43 +00:00
quizizz_cheat_login.user.js update .user.js and clean userscript 2025-10-12 12:03:27 +09:00
quizizz_cheat_offline.js Offline version, no websocket connection for quizizz_cheat.js 2024-09-03 05:57:02 +00:00
README.md the sounds of sea, the end of a story 2025-10-16 16:16:39 +09:00
rinko_bypass_ac.js on route /game and /pre-game will now implements this method 2025-10-09 22:59:35 +09:00
rinko_bypass_ac.prod.js making clean version of new methods 2025-10-09 23:03:13 +09:00
rinko_bypass_ac.user.js the sounds of sea, the end of a story. 2025-11-14 13:40:16 +09:00

quizizz_cheat

The pain that I have experienced. I'm be able to deal with it now.
The quizizz_cheat main script no longer work due to new API changes. I don't have any intention on fixing it, since there will be no use to it.
The quizizz_cheat_login allows to login as any users (in game only).
The rinko_bypass_ac will bypass the current wayground's anti-cheat. You can switch tab without noticing teacher, and play the game without entering fullscreen mode.
File extensions explanation:

  • .js: The original file, no minification.
  • .prod.js: The minified version of .js for saving space.
  • .tampermonkey.js or .user.js is the same, use for Tampermonkey, it's also minified.